Three Pokémon Games That Were Denied the Appreciation They Warranted
In the wake of a vision of world peace thanks to Pokémon Go, it's beyond doubt that the creature-catching series is about as popular video games in existence. The iconic Pikachu is every bit as identifiable as Disney's mascot, if not more so. The persistent pandemonium around card prices guarantees almost daily Pokémon news stories. You'd be hard-pressed to find a Pokémon game that didn't sell at least a couple million units. Even, unofficial Pokémon games go viral annually.
Yet in spite of that ubiquity and fame, some Pokémon games that are totally overlooked. These represent titles that didn't get their proper due, or were buried under the hype of the core series. They're Pokémon games released on ill-fated consoles or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have blossomed if they had received sequels or modern remakes. Considering these factors, this list will not be just one more reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, shall we?
Pokemon Ranch: The Chill Forerunner
Too many Pokémon games emphasize the combat aspect of the series, and far too few of them highlight the everyday aspects that would come with living with a pet. Sure, there are small features like these in recent entries—you can pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to hold monsters from different games. Critical reception from its release said Ranch was a poor if not truly ugly game. I'm not here to dispute these claims, but it behooves me to say Ranch might be the closest we've come to a everyday life Pokémon game.
True to its title, the game takes place on a ranch where your Mii avatars—imagine this—just relax with your pals. The activities with Pokémon were simple, and a lot of the draw was observing what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its complete potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzler as it is a life simulation.
Ranch was released long before Stardew Valley sparked the lasting craze of comfort gaming. It was before the proliferation of idle games, and the video playthrough popularization of viewing games you aren't actively controlling. Many never understood that Ranch's proposal to observe your critters as much as you play with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, there's a Twitch stream focused on broadcasting the game 24/7. The individual who operates the channel maintains that, after nearly two decades of experiencing the game, he still has not seen everything that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.
Pokemon Duel: The Tactical Board Game Gone
Are you aware that Pokemon once had an official board game with action figures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more accessible form. Duel was also, sadly, one of Pokémon's earliest forays into the world of freemium phone games. Duel had the trappings of a gacha title where players could pay to win—and there was incentive to do so, given the slow progression for new pieces.
These questionable mechanics masked a tragic reality: Pokémon Duel was an excellent strategy game with Duel anymore. "I can’t express how much I adored and miss this game," one YouTube comment states, seven years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of complexity, approachability, design, and features in general," a user wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."
Unfortunately, Duel's early release was plagued with connectivity problems. Technical problems, alongside Duel's scummy business model, gave people little reason to return. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unusual game board made for a great strategic challenge for the few folks who played Duel, but that playing field is also a daunting visual mess.
Pokémon: Magikarp Jump: The Silly Gem
Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so silly, it was bordering on shitpost. And when we're dealing with a franchise where trainers go out with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is charged with raising the best possible version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers loved and understood the community love around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things I wish the core series would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly complex or deep game, but the seeds of brilliance were there. Sharply written events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when Game of the Year season arrives.
With numerous core games and derivative titles, chances are that I didn't mention that one Pokémon game you totally love but contend that too few people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokemon Pinball fondly despite argu